https://bugs.freedesktop.org/show_bug.cgi?id=98724
Bug ID: 98724
Summary: garbled output using glDrawElementsIndirect
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: logan at bacoosta.com
QA Contact: dri-devel at lists.freedesktop.org
I work on an N64 emulator (GLupeN64). I received a report from a user that they
had garbled output from the application. They tried it with llvmpipe and it
worked.
The issue report is here:
https://github.com/loganmc10/GLupeN64/issues/102
It includes and apitrace and a screenshot.
I had him disable indirect drawing, and in that mode the application will use
glDrawElementsBaseVertex instead of glDrawElementsIndirect. He said that that
fixed the issue, but it was very slow.
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