https://bugs.freedesktop.org/show_bug.cgi?id=95094
Bug ID: 95094
Summary: Flat uniform gets overwrites previous uniform
Product: Mesa
Version: 11.2
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel at lists.freedesktop.org
Reporter: pavol at klacansky.com
QA Contact: dri-devel at lists.freedesktop.org
This does not work, it seems that block_id gets written to v_pos. If I use
layout(location = X) it works.
vs.glsl
out vec4 v_pos;
out float block_id;
fs.glsl
in vec4 v_pos;
in float block_id;
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