Hey Rob,
Thanks for the feedback, and the testing efforts.
I will check into your suggestions and get back.
Regards
Shashank
-----Original Message-----
From: Bradford, Robert
Sent: Wednesday, September 30, 2015 8:02 PM
To: Sharma, Shashank; Roper, Matthew D; Bish, Jim; Smith, Gary K; dri-devel at
lists.freedesktop.org; intel-gfx at lists.freedesktop.org
Cc: Vetter, Daniel; Matheson, Annie J; Mukherjee, Indranil; Palleti, Avinash
Reddy; kausalmalladi at gmail.com
Subject: Re: [PATCH 21/23] drm/i915: BDW: Pipe level Gamma correction
Hi Shashank, some feedback below that you would be great to get addressed
before your next version.
On Wed, 2015-09-16 at 23:07 +0530, Shashank Sharma wrote:
> BDW/SKL/BXT platforms support various Gamma correction modes which
> are:
> 1. Legacy 8-bit mode
> 2. 10-bit mode
> 3. 10-bit Split Gamma mode
> 4. 12-bit mode
>
> This patch does the following:
> 1. Adds the core function to program Gamma correction values
> for BDW/SKL/BXT platforms
> 2. Adds Gamma correction macros/defines
>
> Signed-off-by: Shashank Sharma <shashank.sharma at intel.com>
> Signed-off-by: Kausal Malladi <kausalmalladi at gmail.com>
> ---
> drivers/gpu/drm/i915/i915_reg.h | 17 +-
> drivers/gpu/drm/i915/intel_color_manager.c | 270
> +++++++++++++++++++++++++++++
*snip*
> +static u32 bdw_write_10bit_gamma_precision(u32 red, u32 green, u32
> blue)
> +{
> + u32 word;
> + u8 blue_int, green_int, red_int;
> + u16 blue_fract, green_fract, red_fract;
> +
> + blue_int = _GAMMA_INT_PART(blue);
> + if (blue_int > GAMMA_INT_MAX)
> + blue = BDW_MAX_GAMMA;
> +
> + green_int = _GAMMA_INT_PART(green);
> + if (green_int > GAMMA_INT_MAX)
> + green = BDW_MAX_GAMMA;
> +
> + red_int = _GAMMA_INT_PART(red);
> + if (red_int > GAMMA_INT_MAX)
> + red = BDW_MAX_GAMMA;
> +
> + blue_fract = _GAMMA_FRACT_PART(blue);
> + green_fract = _GAMMA_FRACT_PART(green);
> + red_fract = _GAMMA_FRACT_PART(red);
> +
> + blue_fract >>= BDW_10BIT_GAMMA_MSB_SHIFT;
> + green_fract >>= BDW_10BIT_GAMMA_MSB_SHIFT;
> + red_fract >>= BDW_10BIT_GAMMA_MSB_SHIFT;
> +
> + /* Red (29:20) Green (19:10) and Blue (9:0) */
> + word = red_fract;
> + word <<= BDW_GAMMA_SHIFT;
> + word = word | green_fract;
> + word <<= BDW_GAMMA_SHIFT;
> + word = word | blue_fract;
> +
> + return word;
> +}
> +
I think the above function, and perhaps others in this series have the same
flaw with respect to maximum colour value.
In our discussions we agreed that we would follow the "GL style" where maximum
colour (i.e. 255 in 8-bit) would be represented by 1.0f. 1.0f when converted to
fixed point 8.24 notation is 1 << 24.
I observed that with my test code that a linear ramp (where the last entry is
set to 1.0) gives me black for white. I tracked it down to this function.
In order to map 1.0 to the maximum value for the table entry in the hardware
this function needs to be changed. One way to achieve this would be change the
test "blue_int > GAMMA_INT_MAX" to be "blue_int >= GAMMA_INT_MAX" but since
GAMMA_INT_MAX = 1 then it might be clearer to say blue_int > 0.
BDW_MAX_GAMMA also looks wrong. I think it should be (1 << 24) - 1 not the
0x10000 (see below). As well as correct clamping it is also necessary to scale
as Daniel suggested on IRC:
"
13:54 < danvet> robster, so we'd need to rescale in the kernel from 1.0 to
0.1111111111b ?
13:55 < danvet> well substract 0.0000000001b for all values > 0.5 probably
since float math in the kernel is evil
13:56 < danvet> also this probably needs an igt - check that all black with an
all 1.0 gamma table is the same as
all white with a linear one "
You won't see this with your test program (color-correction.c) as the largest
value you program in appears to be 0.ff
*snip*
> +/* Gen 9 */
> +#define BDW_MAX_GAMMA 0x10000
>
*snip*
I look forward to testing against your next version.
Rob