https://bugs.freedesktop.org/show_bug.cgi?id=39940
Summary: OilRush shader water artefacts after GLSL-To-TGSI
commit
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: [email protected]
ReportedBy: [email protected]
Created an attachment (id=50037)
--> (https://bugs.freedesktop.org/attachment.cgi?id=50037)
Bug water, after GLSL-To-TGSI
After GLSL-To-TGSI commit I am detect some artefacts in OilRush game.
Plese see screenshot.
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