From: Laurent Pinchart <[email protected]>
Planes are destroyed after framebuffers, which has the side effect of
disabling all planes. There is thus no need to disable planes explicitly
when destroying them.
Signed-off-by: Laurent Pinchart <laurent.pinchart at ideasonboard.com>
---
drivers/gpu/drm/omapdrm/omap_plane.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/drivers/gpu/drm/omapdrm/omap_plane.c
b/drivers/gpu/drm/omapdrm/omap_plane.c
index 29f4371e9e00..e03512c86bf8 100644
--- a/drivers/gpu/drm/omapdrm/omap_plane.c
+++ b/drivers/gpu/drm/omapdrm/omap_plane.c
@@ -268,7 +268,6 @@ static void omap_plane_destroy(struct drm_plane *plane)
omap_irq_unregister(plane->dev, &omap_plane->error_irq);
- omap_plane_disable(plane);
drm_plane_cleanup(plane);
drm_flip_work_cleanup(&omap_plane->unpin_work);
--
2.3.3