op 15-05-14 17:48, Christian K?nig schreef:
> Am 15.05.2014 16:18, schrieb Maarten Lankhorst:
>> op 15-05-14 15:19, Christian K?nig schreef:
>>> Am 15.05.2014 15:04, schrieb Maarten Lankhorst:
>>>> op 15-05-14 11:42, Christian K?nig schreef:
>>>>> Am 15.05.2014 11:38, schrieb Maarten Lankhorst:
>>>>>> op 15-05-14 11:21, Christian K?nig schreef:
>>>>>>> Am 15.05.2014 03:06, schrieb Maarten Lankhorst:
>>>>>>>> op 14-05-14 17:29, Christian K?nig schreef:
>>>>>>>>>> + /* did fence get signaled after we enabled the sw irq? */
>>>>>>>>>> + if
>>>>>>>>>> (atomic64_read(&fence->rdev->fence_drv[fence->ring].last_seq) >=
>>>>>>>>>> fence->seq) {
>>>>>>>>>> + radeon_irq_kms_sw_irq_put(fence->rdev, fence->ring);
>>>>>>>>>> + return false;
>>>>>>>>>> + }
>>>>>>>>>> +
>>>>>>>>>> + fence->fence_wake.flags = 0;
>>>>>>>>>> + fence->fence_wake.private = NULL;
>>>>>>>>>> + fence->fence_wake.func = radeon_fence_check_signaled;
>>>>>>>>>> + __add_wait_queue(&fence->rdev->fence_queue, &fence->fence_wake);
>>>>>>>>>> + fence_get(f);
>>>>>>>>> That looks like a race condition to me. The fence needs to be added
>>>>>>>>> to the wait queue before the check, not after.
>>>>>>>>>
>>>>>>>>> Apart from that the whole approach looks like a really bad idea to
>>>>>>>>> me. How for example is lockup detection supposed to happen with this?
>>>>>>>> It's not a race condition because fence_queue.lock is held when this
>>>>>>>> function is called.
>>>>>>> Ah, I see. That's also the reason why you moved the wake_up_all out of
>>>>>>> the processing function.
>>>>>> Correct. :-)
>>>>>>>> Lockup's a bit of a weird problem, the changes wouldn't allow core ttm
>>>>>>>> code to handle the lockup any more,
>>>>>>>> but any driver specific wait code would still handle this. I did this
>>>>>>>> by design, because in future patches the wait
>>>>>>>> function may be called from outside of the radeon driver. The official
>>>>>>>> wait function takes a timeout parameter,
>>>>>>>> so lockups wouldn't be fatal if the timeout is set to something like
>>>>>>>> 30*HZ for example, it would still return
>>>>>>>> and report that the function timed out.
>>>>>>> Timeouts help with the detection of the lockup, but not at all with the
>>>>>>> handling of them.
>>>>>>>
>>>>>>> What we essentially need is a wait callback into the driver that is
>>>>>>> called in non atomic context without any locks held.
>>>>>>>
>>>>>>> This way we can block for the fence to become signaled with a timeout
>>>>>>> and can then also initiate the reset handling if necessary.
>>>>>>>
>>>>>>> The way you designed the interface now means that the driver never gets
>>>>>>> a chance to wait for the hardware to become idle and so never has the
>>>>>>> opportunity to the reset the whole thing.
>>>>>> You could set up a hangcheck timer like intel does, and end up with a
>>>>>> reliable hangcheck detection that doesn't depend on cpu waits. :-) Or
>>>>>> override the default wait function and restore the old behavior.
>>>>>
>>>>> Overriding the default wait function sounds better, please implement it
>>>>> this way.
>>>>>
>>>>> Thanks,
>>>>> Christian.
>>>>
>>>> Does this modification look sane?
>>> Adding the timeout is on my todo list for quite some time as well, so this
>>> part makes sense.
>>>
>>>> +static long __radeon_fence_wait(struct fence *f, bool intr, long timeout)
>>>> +{
>>>> + struct radeon_fence *fence = to_radeon_fence(f);
>>>> + u64 target_seq[RADEON_NUM_RINGS] = {};
>>>> +
>>>> + target_seq[fence->ring] = fence->seq;
>>>> + return radeon_fence_wait_seq_timeout(fence->rdev, target_seq, intr,
>>>> timeout);
>>>> +}
>>> When this call is comming from outside the radeon driver you need to lock
>>> rdev->exclusive_lock here to make sure not to interfere with a possible
>>> reset.
>> Ah thanks, I'll add that.
>>
>>>> .get_timeline_name = radeon_fence_get_timeline_name,
>>>> .enable_signaling = radeon_fence_enable_signaling,
>>>> .signaled = __radeon_fence_signaled,
>>> Do we still need those callback when we implemented the wait callback?
>> .get_timeline_name is used for debugging (trace events).
>> .signaled is the non-blocking call to check if the fence is signaled or not.
>> .enable_signaling is used for adding callbacks upon fence completion, the
>> default 'fence_default_wait' uses it, so
>> when it works no separate implementation is needed unless you want to do
>> more than just waiting.
>> It's also used when fence_add_callback is called. i915 can be patched to use
>> it. ;-)
>
> I just meant enable_signaling, the other ones are fine with me. The problem
> with enable_signaling is that it's called with a spin lock held, so we can't
> sleep.
>
> While resetting the GPU could be moved out into a timer the problem here is
> that I can't lock rdev->exclusive_lock in such situations.
>
> This means when i915 would call into radeon to enable signaling for a fence
> we can't make sure that there is not GPU reset running on another CPU. And
> touching the IRQ registers while a reset is going on is a really good recipe
> to lockup the whole system.
If you increase the irq counter on all rings before doing a gpu reset, adjust
the state and call sw_irq_put when done this race could never happen. Or am I
missing something?
~Maarten