https://bugs.freedesktop.org/show_bug.cgi?id=37142

--- Comment #2 from Marek Olšák <[email protected]> 2011-05-12 12:55:38 PDT ---
(In reply to comment #0)
> What do you think ?

You can't optimize the uploads because the sizes of all buffers are not known
when glLockArraysEXT is called. The only things you've got are pointers to the
buffers.

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