The resource flags actually tell you what you can do. If the COHERENT
flag is set, the mapping must be cached. If it's unset, it's up to
you.
If write-combining is faster for vertex uploads, then Glamor shouldn't
set the coherent flag.
Marek
On Thu, Jul 17, 2014 at 12:01 PM, Michel D?nzer <michel at daenzer.net> wrote:
> From: Michel D?nzer <michel.daenzer at amd.com>
>
> This is hopefully safe: The kernel makes sure writes to these mappings
> finish before the GPU might start reading from them, and the GPU caches
> are invalidated at the start of a command stream.
>
> Signed-off-by: Michel D?nzer <michel.daenzer at amd.com>
> ---
> src/gallium/drivers/radeon/r600_buffer_common.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/radeon/r600_buffer_common.c
> b/src/gallium/drivers/radeon/r600_buffer_common.c
> index 40917f0..c8a0723 100644
> --- a/src/gallium/drivers/radeon/r600_buffer_common.c
> +++ b/src/gallium/drivers/radeon/r600_buffer_common.c
> @@ -131,7 +131,7 @@ bool r600_init_resource(struct r600_common_screen
> *rscreen,
> res->b.b.flags & (PIPE_RESOURCE_FLAG_MAP_PERSISTENT |
> PIPE_RESOURCE_FLAG_MAP_COHERENT)) {
> res->domains = RADEON_DOMAIN_GTT;
> - flags = 0;
> + flags = RADEON_FLAG_GTT_WC;
> }
>
> /* Tiled textures are unmappable. Always put them in VRAM. */
> --
> 2.0.0
>
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