*routing.py*

*    from channels import include, route*
*    from chat import consumers*
*    from . import game_consumers*

*    channel_routing = [*
*     #game routing*
*     route('websocket.connect', game_consumers.ws_connect_lobby, 
path=r"^/lobby/$"),*
*        route('websocket.receive', game_consumers.ws_receive_lobby, 
path=r"^/lobby/$"),*
*        route('websocket.disconnect', game_consumers.ws_disconnect_lobby, 
path=r"^/lobby/$"),*

*app.js*

*    Websocket = {*
*        lobby_socket: null,*
*        setup_ws_lobby : function(){*
*     Websocket.lobby_socket = new 
ReconnectingWebSocket(Websocket.ws_scheme + '://' + window.location.host + 
'/lobby/');*
*     Websocket.lobby_socket.onmessage = function(message) {*
*         //nothing yet*
*            };*
*     },*
*    }*
*    Websocket.setup_ws_lobby();*

*The url is `127.0.0.1:8000/game`. `Websocket.setup_ws_lobby()` is executed 
on page load. I don't see what I'm doing wrong. I get the error `Not Found: 
/lobby/` in my `python manage.py runserver` console when I load the page. 
My routes are clearly set and my js setup seems to route to those routes. 
Can anyone help? Thanks in advance.*

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