My apologies! I somehow missed this last week.

Yeah, the current TypePattern is matching the full type via StructuralEqual. 
One possibility to clean this up slightly is to add a rule of:
1) If it's a TensorType
2) and the pattern's shape is ()
3) only check the dtype

That would only take a handful of lines in the C++ matcher to implement. It's a 
little specialized, but easier that doing it with callbacks.





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