Hi Ezequiel

Thanks very much for the reply !

I do not know lua but i recognise the structure easely.

In the mean time i did some further coding and i made it working by creating a 
subsurface for the text instead of using clipping.
And then i made a clipping version also.

I think the clipping version is the least expensive in cpu terms.
I'am running it on a 200Mhz ARM9 (at91sam9261) so i need to take this in 
mind....

Thanks , Johan

Short video :
http://www.youtube.com/watch?v=fNlbHnq391I


-----Oorspronkelijk bericht-----
Van: Ezequiel García [mailto:[email protected]] 
Verzonden: dinsdag 17 april 2012 21:18
Aan: Sagaert Johan
CC: [email protected]
Onderwerp: Re: [directfb-users] scrolling text : question

Hi,

On 4/16/12, Sagaert Johan <[email protected]> wrote:
> I am relatively new to directFB and i am struggling to create a 
> scrolling text.
>

Yes you are in the right direction.

I maintain a Lua binding for DirectFB [1], and I've created a small example [2] 
to show you exactly how a scrolling window can be
done. I used this approach for a Closed Caption STB module.

I apologise for having the example in directfb-lua, rather than plain C.
It's because Lua allows for readable, compact code (and to showoff the binding 
a little, the example is just 100 lines :) and it
allows for fast debugging and testing.

I'm sure you'll be able to translate this to C, since it uses the *same* syntax 
as DirectFB library (per design).
Also, you can also give it a shot as it is! It should compile right out of the 
box.
Feel free to report any issues.

Hope it helps,
Ezequiel.

[1] https://github.com/ezequielgarcia/directfb-lua/
[2] 
https://github.com/ezequielgarcia/directfb-lua/blob/master/examples/scroll.lua

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