Hi all, Is it wise to use the buffer after Surface->Unlock()?
(ie) void *buffer; int pitch; surface->Lock(surface,DSLF_READ|DSLF_WRITE,&buffer,&pitch); surface->Unlock(surface); ... ... //accessing the buffer after unlock * buffer = 0xffff0000; ... .... In my platform(STM 71xx) it works fine. Does it impose any issues for other GFX cards? -- *Arunprasad Rajkumar* http://in.linkedin.com/in/ararunprasad
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