Hi,

On Thu, 2012-01-26 at 13:10 +0100, Dong Hoon Van Uytsel wrote:
> I have no experience with DirectFB so far. After perusal of the documentation 
> on directfb.org, I was wondering whether the rendered result of DirectFB 
> could be made available for further processing on CPU. Thinking in the 
> direction of using the graphics hardware for compositing, pixel format 
> conversion, 3d rendering, and using the rendered result for software 
> compression and subsequent streaming or storage...

Sure, you can always IDirectFBSurface::Lock() and ::Unlock() the surface
to access (get a pointer to) the pixel buffer.


Cheers,
Andre'


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