Il giorno gio, 20/10/2011 alle 13.02 +0100, Andre DRASZIK ha scritto:
> Hi,
> 
> On Thu, 2011-10-20 at 12:46 +0200, Silvio Colombaro wrote:
> > Through the camera driver I get a complete frame in one
> > selectable color space, YUV444, YUV422, YUV411, RGB24, RGBA32,
> > RGB48.
> 
> [...]
> 
> > documentation is clear, but I can not find the best way (and
> > naturally more powerful) to transfer the frame into a
> > DirectFB surface.
> 
> Is this a V4L2 driver? You might be able to pass the DirectFB surface
> into that V4L2 driver as a user buffer / mmap buffer, i.e. Lock() the
> buffer and then pass the returned pointer inside the v4l2_buffer struct,
> setting the appropriate flags.

I'm not using V4L2 driver. I get a frame directly into a buffer of my
application.
I've try to use IDirectFBSurface->Write but it's seems to be too slow.
I need to watch this video in at least 25 fps for a fluid vision.

There is another way to do this?

Thanks.

> 
> Cheers,
> Andre'
> 
> 
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