Hi all,

I'm working on a scene graph algorithm using DirectFB and have gotten stuck on 
an issue I'd like some help with.  I'm attempting to render text into a 
subsurface.  With an image or with video, you can create IDirectFBImageProvider 
that can be then used to fill out the IDirectFBDescription, but with text (and 
shapes for that matter) there is no option.  I'm clearly not setting the proper 
IDirectFBDescription in order to create a surface, set the font and draw a 
string onto it.  I do not want to draw the string on the primary surface.  I'd 
like to be able to blit the surface which contains text on a VSYNC/flip.

If you need more details, please let me know.

Thanks,
Ben


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