Hi all, I'm working on a scene graph algorithm using DirectFB and have gotten stuck on an issue I'd like some help with. I'm attempting to render text into a subsurface. With an image or with video, you can create IDirectFBImageProvider that can be then used to fill out the IDirectFBDescription, but with text (and shapes for that matter) there is no option. I'm clearly not setting the proper IDirectFBDescription in order to create a surface, set the font and draw a string onto it. I do not want to draw the string on the primary surface. I'd like to be able to blit the surface which contains text on a VSYNC/flip.
If you need more details, please let me know. Thanks, Ben
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