On Saturday 26 April 2008 06:35, Denis Oliver Kropp wrote: > Lloyd Sargent wrote: > > On Friday 25 April 2008 06:23, Alex Vazquez wrote: > Actually, only 3 bit are used for alpha, the fourth bit is for blinking.
No doubt you are right... it has been two years since I messed with the alpha layer and I guess I only remembered it was four bits. > Anyhow, DirectFB manages both OSD planes (RGB + Alpha) itself, transparent > to the application which only cares about its ARGB 32bit single plane > buffer. My bad. We did development with a (slightly) older version and it did not handle the Alpha buffer. When we need the alpha layer for production I will (attempt to) remember this fact. Thanks for the corrections! Lloyd _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
