On 08/04/11 12:49, Goran Pantar wrote:
> Hi all,
>
> What is standard approach to connect OpenGL ES and DirectFB?
>
> Does this require EGL lib written specifically for the DirectFB (EGL maps
> Directfb surface) or there is some other way?
The standard way is a DirectFB specific EGL implementation, e.g. you would
create a DirectFB Surface
and call eglCreateWindowSurface() passing the IDirectFBSurface handle.
There are also the IDirectFBGL2 and IDirectFBGL2Context interfaces, but at a
very early stage and there
have been concerns about going forward with these. I'd be interested how other
people see that.
http://www.directfb.org/docs/DirectFB_Reference_1_5/IDirectFBGL2.html
--
Best regards,
Denis Oliver Kropp
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