I'm trying to write an accelerated graphic driver using fbdev:
* I implemented a FILLRECT ioctl which fills a rectangle using the
passed parameters
* I implemented the fillrect function in the graphics driver, which
basically passes the parameters to the Ioctl
The problem is that DirectFB seems to be passing me coordinates relative
to a window's origin, and not to the screen's origin: this way, all the
rectangles that I'm drawing end up at the top left corner of the screen.
What do I miss?
Thanks,
Matteo
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