Hi all,
i'm trying to put sdl with dfb 1.1.1 on desktop, but it is not working all
times.
just in a little times df_andi run successfully. in the most times i get
this prolem:
=======================| DirectFB 1.1.1 |=======================
(c) 2001-2007 The DirectFB Organization (directfb.org)
(c) 2000-2004 Convergence (integrated media) GmbH
------------------------------------------------------------
(*) DirectFB/Core: Single Application Core. (2008-08-14 01:36)
(*) Direct/Thread: Running 'SDL Input' (INPUT, 16315)...
(*) DirectFB/Input: SDL Input 0.1 (Denis Oliver Kropp)
(*) DirectFB/Genefx: MMX detected and enabled
(*) DirectFB/Graphics: SDL Graphics 0.1 (directfb.org)
(*) Direct/Thread: Running 'Screen Update' (OUTPUT, 16316)...
(*) DirectFB/Core/WM: Default 0.3 (directfb.org)
(!) DirectFB/Genefx: Could not lock destination!
--> Not supported!
(!) Core/LayerRegion: Could not lock region surface for SetRegion()!
--> Not supported!
(!) Core/LayerRegion: realize_region() in dfb_layer_region_flip_update()
failed!
--> Not supported!
(!) DirectFB/Genefx: Could not lock destination!
--> Not supported!
(!) Core/LayerRegion: Could not lock region surface for SetRegion()!
--> Not supported!
(!) Core/LayerRegion: realize_region() in dfb_layer_region_flip_update()
failed!
--> Not supported!
(!) [16314: 0.000] --> Caught signal 11 (at 0x14, invalid address) <--
(!!!) *** WARNING [still objects in 'Layer Region Pool'] *** [object.c:241
in fusion_object_pool_destroy()]
(!!!) *** WARNING [still objects in 'Layer Context Pool'] ***
[object.c:241 in fusion_object_pool_destroy()]
(!!!) *** WARNING [still objects in 'Surface Pool'] *** [object.c:241 in
fusion_object_pool_destroy()]
(!) Direct/Thread: Canceling 'Screen Update' (16316)!
my interesting in use this is because i built a system output based in sdl
codes, but using codes of dfb 1.0.0, and it's working very well in my
embedded device.
so i need now to port my system output to dfb 1.1.1, so i noted that sdl
codes changed and i'm having problems to do my port.
dfb 1.1.1 + sdl == ok??
best regards..
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