Can someone suggest a quick way to diagnose this?
After running my program for a while, I sometimes get:
primary.c:dfb_gdl_alloc_surface:523: gdl_alloc_surface: res=7
[GDL_ERR_NO_MEMORY]
(!) DirectFB/core/layers: AllocateSurface() failed!
(!) DirectFB/core/layers: Could not set layer context config!
--> Out of video memory!
(#) DirectFBError [gdk_display_open: GetDisplayLayer]: Out of video memory!
Is there a reasonable way to monitor allocations? Do I have a leak or
just too high a demand?
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