I understand that being able to "reopen" namespaces in C++ is contentious - anybody can add to the `std` namespace in their own code. D doesn't have anything like it, and instead has packages and modules. So far, so good.

But why does this not compile?

extern(C++, ns) { void foo(); }
extern(C++, ns) { void bar(); }

I could maybe understand the limitation if those functions had bodies since we'd be importing the namespace functionality from C++ in a sense (and even then I'm not sure it's a big enough deal). But all I'm trying to do here is tell the D compiler how to mangle symbols.

Why would this matter? Imagine a project that parses C++ headers and translates them to D declarations. Imagine that project is trying to parse `#include <vector>`. There will be many, many instances of `namespace std` in there, but such a not-so-hypothetical program can't just go through them and open and close `extern(C++, std)` as it goes along. Such a program can easily do that to `extern(C)`, but doing that to `extern(C++)` is for some reason not allowed.

(is there even any semantic difference? extern(C) for a 2nd time is just reopening the global namespace!)

One could simply manually `pragma(mangle)` everything up the wazoo, but unfortunately that doesn't work for templates, which, as it turns out, is pretty much everything inside the `std` namespace.

My only solution is to keep track of all namespaces at all times and then sort the declarations by namespace, which:

1) Is incredibly tedious
2) Might cause problems with the order of declarations, especially if macros are involved.

I can only assume nobody has tried calling a large C++ library from D (Qt doesn't count, no namespaces). Imagine manually organising namespaces in one huge bindings file instead of being able to copy the file layout of the C++ headers!

Sigh.

Atila

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