Hi all,

> What started as an attempt to provide a few building blocks for making > it easier to build asynchronous APIs taking any kind of callable (like > QTimer::singleShot ...

Sorry for posting without checking your implemented solution:

one of the goals of my QSkinny ( https://github.com/uwerat/qskinny ) project is to allow more lightweight Qt/Quick applications. And one detail is about not having to create QObjects for simple callback situations.

It is quite some time ago ( ~2017 ), that I made that implementation but IIRC the main challenge was about identifying the callback parameters using meta template programming instead of having them from the signal signature. The rest is more or less given by the design of QtPrivate::QSlotObjectBase

It does not make the definition of functor callback APIs a no-brainer - but IMHO it is much better than what you would have to do without.

See: https://github.com/uwerat/qskinny/blob/master/src/common/QskMetaFunction.h

The implementation is heavily used for processing machine data in a commercial project ( avoiding >1K of QObjects ). Unfortunately I can't show it here - but there is at least one example how to build an API with it in QSkinny itself:

https://github.com/uwerat/qskinny/blob/master/src/controls/QskShortcutMap.h
https://github.com/uwerat/qskinny/blob/master/support/SkinnyShortcut.cpp

There is a small demo/test program available that does a bit more with this all: https://github.com/uwerat/qskinny/tree/master/playground/invoker

In case you find something of interest in my implementation: QSkinny code is BSD-3-Clause.

ciao,
Uwe
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