I think, your point is wrong. Despite the fact Qt is a GUI toolkit, it should perform well. Take a look at Qt Item Views. They really sucks in terms of performance. QAbstractItemModel can have any number of rows/columns (that fits in MAX_INT), but which view can really handle that? None of them! I had to use a model with 3kk rows in it. Guess what I used to display it? Custom item view. AFAIK Qt item views still use vectors internally and simply changing the internal container to an std::deque can (needs profiling, though) improve performance since it stores data in chunks. Imagine prepending a row to a table with 3kk rows... well, good luck reallocating a vector in QHeaderView.
Иван Комиссаров 6 июня 2019 г., в 10:17, Vitaly Fanaskov <vitaly.fanas...@qt.io> написал(а): >> As a library implementer, you are simply not _allowed_ the freedom to >> use a convenient tool over the most efficient one. That is, to put it >> mildly, a disservice to users and a disgrace to the profession of >> programmers. > Well, optimization is probably good, but not always, I would say. If > your app takes 0.001% less memory and works 0.001% faster then before in > some certain configurations... Well, it's probably worthless, unless > you've improved google search engine or something like that. > > Qt is GUI framework. Not only, yes, but this is the main purpose. +/- > 10MB is almost nothing for GUI apps. Slightly faster lookup/insertions, > cache line, proper alignment... Well, nice to have, but when an app > spends most of the time on rendering something, it doesn't matter. > Highly unlikely will it be a bottle neck. > > The thing is, that we should keep in mind what kind of library Qt is. > And also on what devices it runs. > > I would rather have readable code than tiny bit optimized code, but much > less readable. Simple and readable code => easy to maintain => easy to > extend => easy to add new features. If you app is something for > high-frequency trading or should run on devices with super limited > resources, just don't use Qt containers. It's not appropriate tool for > these cases. > > I don't want to encourage people to write, for example, O(n^2) code > instead of O(n). But if you want to "improve" something which is working > more or less acceptable... Probably you should put your effort on > something else. > >> On 6/6/19 9:05 AM, Mutz, Marc via Development wrote: >>> On 2019-06-06 08:24, Joerg Bornemann wrote: >>>> On 6/5/19 5:49 PM, Mutz, Marc via Development wrote: >>>> >>>> As a library implementer, you are simply not _allowed_ the freedom to >>>> use a convenient tool over the most efficient one. That is, to put it >>>> mildly, a disservice to users and a disgrace to the profession of >>>> programmers. 8KiB just to look up a pointer in a map of {string, int}? >>>> That's 1/4th of the icache size of many processors! >>> [...] >>> >>> While I agree with this in general... every time we use a sorted vector >>> as a dictionary replacement we're scattering implementation details all >>> over the place, creating code that's much harder to read and easier to >>> make mistakes in (*). >>> >>> Maybe it's time for a general purpose dictionary class based on a sorted >>> vector? >> >> FTR: More of the same: >> https://codereview.qt-project.org/c/qt/qtbase/+/264128 and >> https://codereview.qt-project.org/c/qt/qtbase/+/264129 >> >> I very strongly object to the notion that a find_if or lower_bound is >> harder to read. More code does _not_ equate to less readable, as Qt >> over and over has shown. There are different patterns involved than in >> using Qt containers, sure, and by all means, if find_if frightens you, >> then use a raw for loop, but this stuff is not rocket science. And >> depending on how you define 'mistakes', it's just as easy to make a >> mistake by forgetting qAsConst() on a Qt container than it is to, say, >> combine iterators from different containers. >> >> As for QSortedVector/QFlatMap. There's a reason there's none in the >> std, yet, and it has to do with when to sort. In one of the patches >> above, we don't need to sort at all, because there're only ever O(10) >> elements in there. Sorting, as performed by a QFlatMap would be >> overkill there. In another, we don't even store the key, as it's equal >> to the position of the element in the array. Sorting the key would be >> nonsense. Oftem, you populate the data structure once and then only >> perform lookups. In that case, a QFlatMap would waste time sorting >> while you don't need it. So, yes, by all means, let's have a QFlatMap, >> but it would just be another over-complicated container that people >> misuse. Let's, as a community, learn how to use a raw vector (or >> array) first, then introduce convenience. >> >> Don't pick a container by it's API. Pick it by how you use it. No-one >> would use a RB tree for O(10) items if he had to implement it himself. >> You wouldn't even implement one for O(1M) elements if insertions in >> the middle are very infrequent. You are CS engineers. What would Knuth >> say if he caught you using a RB tree with a static maximum of 10 >> entries? There's a reason for this. It's horribly slow, and only used >> because in very limited circumstances, evenry other container is >> _even_ slower. It's a very, very, complex beast. Just because the >> compiler writes it for you at nothing more than a mention of >> QMap<T,V>, doesn't mean it's less complex. And that complexity doesn't >> go away just because you wrap it in a nice API: the compiler has a >> hard time with it, and so does the CPU, as evidenced by the O(KiB) >> savings involved in each replacement of a QMap with a vector. Let's >> also not forget the memory overhead: a QMap<int, int> uses at least 24 >> bytes of of storage per element. Plus allocation overhead. Some >> platforms (Windows? At some point at least?) didn't hand out heap in >> less than 64 bytes. That's 64 bytes of memory for 8 bytes of payload. >> A vector uses exactly 8. So a map uses anywhere between 3x and 8x more >> memory. >> >> Just ask yourself: if you didn't have QMap/std::map or the hashed >> versions, what data structure would you use? If the answer _actually_ >> is "a RB tree (because I really need to insert and remove and lookup >> roughly the same number of times", then fine, go use QMap. If it >> _actually_ is "a hash table", then consider QHash/unorderd_map. Or >> maybe an Open Addressing hash table would be better? BTW: with vector, >> you can even implement a Heap (std::make/push/pop_heap). >> >> There's no replacement for thinking here. There's no data structure >> that will work best in all cases. >> >> Thanks, >> Marc >> _______________________________________________ >> Development mailing list >> Development@qt-project.org >> https://lists.qt-project.org/listinfo/development > > -- > Best Regards, > > Fanaskov Vitaly > Senior Software Engineer > > The Qt Company / Qt Quick and Widgets Team > > _______________________________________________ > Development mailing list > Development@qt-project.org > https://lists.qt-project.org/listinfo/development _______________________________________________ Development mailing list Development@qt-project.org https://lists.qt-project.org/listinfo/development