Hi guys, Thanks, Qt 3D is almost certainly going to be an important piece in Qt 6. Once the dust settles and we have a clear view of the new maintainership structure, we should definitely sync up on the state of things and plan a bit ahead since there's plenty to be done and think about, especially with Qt 6 and its potentially unified 2D-3D engines in mind. (renderer optimizations, graphics API abstractions (RHI), shader graphs, some new features of course, ...., fun times ahead :) )
Cheers, Laszlo -----Original Message----- From: Development <[email protected]> On Behalf Of Lars Knoll Sent: fredag 14. september 2018 14.50 To: Tuukka Turunen <[email protected]> Cc: Qt development mailing list <[email protected]>; Sean Harmer <[email protected]> Subject: Re: [Development] Qt 3D Maintainership Hi Sean, First of all thank you for all the great work on Qt 3D over the last years. Qt 3D has become a very important part of Qt, and I believe that parts of it will get a much more central role in our graphics stack when we move towards Qt 6. I’ve been discussing a bit with the graphics team in Oslo, and I think the idea of having Laszlo as a co-maintainer is good. I would also like to propose that we have Svenn-Arne as the co-maintainer for the renderer component. He’s been doing a lot of good work in that area over the last year. We’re also trying to find candidates to help with some of the other modules, and I hope we’ll at least one more person we can nominate there next week. Cheers, Lars > On 14 Sep 2018, at 12:47, Tuukka Turunen <[email protected]> wrote: > > > Hi Sean, > > Yes, Qt 3D certainly growing both in size and importance. Happily also the > number of people working on it has been growing nicely. > > In addition to you and Paul, I believe we should be able to find 1-2 > additional from developers of The Qt Company working on Qt 3D. > > Would it be possible to have someone from KDAB to maintain Qt 3D Extras? That > is an area we have not touched that much. > > Yours, > > Tuukka > > On 14/09/2018, 13.29, "Development on behalf of Sean Harmer via Development" > <[email protected] on behalf of > [email protected]> wrote: > > Hi All, > > my time available for Qt 3D outside of work, has as of late, been > reduced due to increased family commitments - the good kind, but time > consuming nonetheless. > > Given how Qt 3D has grown from our simple experiments in making 3D > possible with Qt to the highly-configurable, multi-module, data > processing monster it is today I feel it is no longer possible, nor > wise, for me to maintain alone. Additionally, it looks as if Qt 3D will > form an important piece of the graphics stack for Qt 6. > > As such I would like to propose that we split the maintainership and I > would propose that Laszlo Agocs becomes co-maintainer. I am still happy > to co-maintain and I have plenty of ideas about improvements we can make > both within the Qt5 and Qt 6 time frames. We have learned a lot whilst > developing Qt 3D and I think we can make it even better for Qt 6. > > I would also suggest that we find maintainers or co-maintainers for the > sub-modules. I would propose Paul Lemire as (co-)maintainer for the > render module. I'm happy to keep driving the animation module and help > with qt3dcore. Other nominations are of course welcome. > > Kind regards and have a great weekend, > > Sean > _______________________________________________ > Development mailing list > [email protected] > http://lists.qt-project.org/mailman/listinfo/development > > > _______________________________________________ > Development mailing list > [email protected] > http://lists.qt-project.org/mailman/listinfo/development _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
