Hi,

As the required 15 work days have (ages ago) passed the nominations below for 
Qt 3D Studio are final.
Congratulations to all appointed maintainers!
Thank you Lars for updating the https://wiki.qt.io/Maintainers page and gerrit 
maintainers group.

Regards,
Pasi


From: Development <development-bounces+pasi.keranen=qt...@qt-project.org> on 
behalf of Pasi Keränen <pasi.kera...@qt.io>
Date: Thursday, 2 November 2017 at 13.49
To: "development@qt-project.org" <development@qt-project.org>
Subject: [Development] Nominating Maintainers of qt3dstudio/qt3dstudio

Hi all,

Those of you who have been following our blog posts or who went to QtCon this 
year know about the new 3D UI design tool and runtime combination we received 
as contribution from NVIDIA earlier this year. The tool is now known as Qt 3D 
Studio and the repositories were opened before Qt WS 2017. For more info check 
out: 
http://blog.qt.io/blog/2017/10/11/qt-3d-studio-source-code-pre-release-snapshots-available/

I’d like to name myself (Pasi Keränen) as the maintainer of Qt 3D Studio. I’ve 
been involved in the project since the early negotiations with NVIDIA and 
handling the receiving of the contribution from them. All the way to leading 
the Qt integration work that is still ongoing towards 1.0 release later this 
month.

As Qt 3D Studio is a large piece of work I’d like to also suggest the following 
persons as maintainers of sub-areas of Qt 3D Studio:
Soili Väinämö – Maintainer of UX, ensuring the user experience of the tool and 
runtime develop going onwards. Soili has been doing excellent work in both 
converting the look’n’feel of the application to leading UX studies on how to 
improve the usability of the product from end user point of view.
Tomi Korpipää – Maintainer of Editor Application code. Tomi has done great work 
in handling the bug flow and converting the look’n’feel to more Qt like 
together with Soili.
Antti Määttä – Maintainer of Runtime 1.0 and runtime integration. Antti has 
long history of working with 3D engine code and has done excellent work in for 
example prototyping OpenGL ES 2 support in the runtime component of Qt 3D 
Studio.
Laszlo Agocs – Maintainer of Qt 3D based Runtime 2.0. Laszlo has been working 
on the prototype runtime for some time now and is already looking in to 
productizing it.
Miikka Heikkinen – Maintainer of installer and viewer application. Miikka has 
been instrumental in getting the installer creation implemented and also has 
been adding new experimental features to the viewer like image sequence 
generation.

Regards,
Pasi Keränen
Team lead of TQtC 3D Team, Oulu
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