Em quarta-feira, 1 de fevereiro de 2017, às 17:01:36 PST, Sean Harmer escreveu: > As such addons need to run within the blender runtime which is GPL, the > addon also needs to be GPL licensed.
If there's a process separation, then Blender's licence does not impact on the selection of the licence of the parent code. If I understand you correctly, you have code that is a plugin to Blender. That plugin does not need to be licenced as GPL either, but since it is loaded into Blender, it needs to be GPL-compatible and the program+plugin combination, when run, will be under the GPL too. As such, I don't see any need to provide any GPL-only code into a Qt repository at all. -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
