Hi, From a gamepad perspective it's almost complete. Yes I know that there are gamepads out there with more buttons, QtGamepad it's a technical preview, so we can change it. IMHO we just need to add a few more generic buttons/axes and that's it.
I also agree with Mike that Qt needs some "generic" input device support, something similar with Android's InputDevice API (http://developer.android.com/reference/android/view/InputDevice.html), but that's another story. Cheers, BogDan. On Monday 15 February 2016 14:08:56 Mike Krus wrote: > +1, looking at it from the AppleTV remote perspective, it also needs support > for handling device orientation (tilt sensors, etc) > > > Mike > > > On 15 Feb 2016, at 11:36, pritam.ghang...@gmail.com wrote: > > > > Hi > > > > I have looking at QtGamePad for usage in another opensource project > > QGroundControl. It looks like a great module already, something that will > > reduce lot of cross platform headache for a lot of people trying to use > > joysticks with Qt. Awesome work by the authors. > > > > Looking at the API it seems it has a very hard assumption on 2 sticks and > > 18 buttons. It is quite possible that QGrounControl may have to support > > more than 2 sticks. Its quite common for robotics controller to have more > > than 2 sticks in the form of other photometers. It would be good if some > > more lower level cross platforms apis were exposed that allow one to > > enumerate the sticks and buttons. Something that can give us more raw > > data to handle such special cases. > -- > Mike Krus | mike.k...@kdab.com | Senior Software Engineer > KDAB (UK) Ltd., a KDAB Group company > Tel: UK +44-1625-809908 Mobile: +44 7833 491941 > KDAB - The Qt Experts _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development