On Thursday 17 September 2015, Frederik Gladhorn wrote:
>
What is with all the Q_NULLPTR? I thought we decided not to do those. Not that
want them removed, that would be even more noise.
--- a/src/gui/painting/qpaintdevice.h
+++ b/src/gui/painting/qpaintdevice.h
static inline qreal devicePixelRatioFScale() {return 10000000.0; }
That is an odd scale as fraction. I would prefer something that can be
represented accurately as a fraction 2^20 for instance, otherwise we get
rounding issues.
Regards
`Allan
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