On 21 November 2014 at 21:45, Tor Arne Vestbø <tor.arne.ves...@digia.com> wrote:
> On 19/11/14 09:55, Morten Johan Sørvig wrote: > > Meeting summary: > > > > * Qt Quick will operate in device pixels and get one or more “device > > independent” units (pt, cm, mm, inches, …) > > After chatting with the involved parties, this is a bit more detailed > breakdown: > > QtQuick, from an API pow (Item { width: 500}) will continue to work in > logical pixels. Logical, because on at least two platforms (iOS and OSX) > the pixel is not a physical device pixel. On other platforms the logical > pixel is typically the same as a device/physical pixel, partly because > the platform doesn't have a concept of devicePixelRatio (yet), and > partly because we haven't implemented support for it in the platform > plugin, for platforms where it exists. The latter needs to be fixed by us. > > There will be a way to override the device-pixel-ratio on an application > global level, typically by setting it to 1, in case you want to > explicitly work in device/physical pixels throughout your app. This will > influence the entire Qt coordinate system, eg. mouse events, etc, just > like device-pixel-ratio does today. This is typically not what you would > do for a cross-platform app, as you would have to deal with density > differences between platforms yourself. > > Work will have to be done on asset management in Qt to make it easier to > support assets with multiple density levels in a cross-platform manner. > > There may be introduced units in Quick that refer to an explicit pixel > reference, eg 'px' for an explicit device/physical pixel, and 'dp' for a > density-independent (logical) pixel (these are the names used on > Android, just as a reference). This topic is still undecided. > > tor arne > > Did it has any plan to make high dpi support for Android ?
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