Hi, somewhat of a meta question around Milian's recent email. Qt3D is obviously going to need a lot of examples to show how to implement various techniques and methods. 3D work in general is notorious of requiring fairly large assets to make interesting and visually pleasing examples e.g. textures (diffuse, specular, bump, alpha, etc) and meshes being the most common.
Rather than clogging up the main Qt3D git repo with these, do you think that we should have a separate repo for the Qt3D examples and their assets? Is there a precedent for this or any other options? Cheers, Sean -- Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK Klarälvdalens Datakonsult AB, a KDAB Group company Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322) KDAB - Qt Experts - Platform-independent software solutions _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development