Hi,

somewhat of a meta question around Milian's recent email. Qt3D is 
obviously going to need a lot of examples to show how to implement 
various techniques and methods. 3D work in general is notorious of 
requiring fairly large assets to make interesting and visually pleasing 
examples e.g. textures (diffuse, specular, bump, alpha, etc) and meshes 
being the most common.

Rather than clogging up the main Qt3D git repo with these, do you think 
that we should have a separate repo for the Qt3D examples and their 
assets? Is there a precedent for this or any other options?

Cheers,

Sean

-- 
Dr Sean Harmer | sean.har...@kdab.com | Managing Director UK
Klarälvdalens Datakonsult AB, a KDAB Group company
Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322)
KDAB - Qt Experts - Platform-independent software solutions

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