Hi!
By stumbling over an out-of-memory problem in my application, I found out about the implementation of the QML Canvas item: It uses 2 QImages as internal buffers and uses QPainter to write into this buffer. (I also reported https://bugreports.qt-project.org/browse/QTBUG-41657 ) Are there any plans to change this implementation and use OpenGl or the scene graph more directly to improve performance and reduced the memory footprint? Best regards, Helmut
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