Hi all, I'm working on a VTK-in-FBO solution for integrating VTK into Qt Quick 2 and trying to understand why QOpenGLFramebufferObject provides methods:
GLuint QOpenGLFramebufferObject::handle() const GLuint QOpenGLFramebufferObject::texture() const But not similar methods like: GLuint QOpenGLFramebufferObject::depthBuffer() const GLuint QOpenGLFramebufferObject::stencilBuffer() const Was this this an oversight or intentional? If intentional, what's the rationale? Thanks, Taylor
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