Hi all,

I'm working on a VTK-in-FBO solution for integrating VTK into Qt Quick 2
and trying to understand why QOpenGLFramebufferObject provides methods:

GLuint QOpenGLFramebufferObject::handle() const
GLuint QOpenGLFramebufferObject::texture() const

But not similar methods like:

GLuint QOpenGLFramebufferObject::depthBuffer() const
GLuint QOpenGLFramebufferObject::stencilBuffer() const

Was this this an oversight or intentional? If intentional, what's the
rationale?

Thanks,
Taylor
_______________________________________________
Development mailing list
Development@qt-project.org
http://lists.qt-project.org/mailman/listinfo/development

Reply via email to