While a plugin for Qt Sensors seems logical, a generic plugin would make sense 
(think evdev keyboard). QtGamePad uses an approach similar to what you 
describe: https://github.com/nezticle/qtgamepad, while existing input devices 
use QPA.

The tradeoff is whether you want custom events available to the entire 
windowing system or signals emitted from a specific object (as in the case of 
the Sensors API). Personally, I'd rather see these as input-style events 
because that's the way input devices (mice & keyboards) already work, and this 
seems to work fine with evdev at least. I can't say how well it would apply to 
non-Linux systems, but I assume they are all relatively event driven for 
gamepads as well, apart from perhaps polling for analog stick data. In any 
case, you can still poll inside a generic plugin and emit events when the 
values change.

-ak
________________________________________
From: [email protected] 
[[email protected]] on behalf of 
[email protected] [[email protected]]
Sent: Thursday, August 22, 2013 10:35 AM
To: [email protected]
Subject: [Development] Gamepad support on Qt

Hello,

A problem that is often asked on forums is how to use a gamepad with qt. Or how 
to integrate Qt with SFML or SDL to use a gamepad

As this is a request recurring, it would be interesting to provide gamepad 
support in Qt?

Several approaches would be possible:
1. integrated into the core to generate events gamepad (like the keyboard or 
mouse)
2. create specific classes
3. create classes for Qt Sensors
The third solution would be my preference.

The gamepad does not work (a priori) like the keyboard or mouse, you must read 
the values ​​at regular interval. To test that, I'm writing an API, 
intermediate between MouseArea (gamepadX, gamepadY, gamepadZ, pressedButtons, 
etc) and Timer (interval, start, restart, stop, running). I also added a class 
for managing multiple pad (GamepadManager) and a widget to display the values 
​​of the pad (GamepadWidget). If it is worth adding that in Qt, I will send

Thank you for your opinion
Guillaume Belz
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