I much prefer angleproject to 'native' OpenGL on Windows. Mainly because you can compile and then debug into the 'driver' should you need to.
On Wed, Jun 12, 2013 at 10:18 AM, Axel Waggershauser <[email protected]>wrote: > On Wed, Jun 12, 2013 at 9:34 AM, Koehne Kai <[email protected]> wrote: > >> Subject: Re: [Development] Qt 5.1 installers ready for testing > >> > >> What about a windows mingw "non-opengl" (a.k.a. ANGLE) package? Any > plans > >> regarding that? If there should be a perceived lack of interest: > >> I am interested :). > > > > Just out of interest, why would you prefer ANGLE packages over OpenGL? > > To benefit from the advantages that ANGLE was introduced for in the > first place: getting better overall stability/usability due to > avoiding the myriad of buggy/outdated OpenGL drivers out there. Also, > I started a recent project with the mingw ANGLE installer for 5.0.1 > (the only mingw installer provided up until now) and although I am > really happy to be able to play around with proper OpenGL now, I'd > still very much welcome (rely on, actually) being able to ship this > one project linked against ANGLE. > > Ideal of course, would be, if this would eventually be merged down to > one package with a link-time switch, maybe even a runtime switch. > > - Axel > _______________________________________________ > Development mailing list > [email protected] > http://lists.qt-project.org/mailman/listinfo/development >
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