On 09/12/2012 06:52 AM, ext Chris Meyer wrote: > My software makes use of accelerated drawing using the techniques with > QGraphicsView and QGraphicsScene shown in this article: > > http://doc.qt.nokia.com/qq/qq26-openglcanvas.html > > Unfortunately things don't work smoothly under Qt 5.0. > > Is this technique expected to work? If not, what is the suggested way > to get accelerated drawing under Qt 5.0? > > Also, QGLPixelBuffer::hasOpenGLPbuffers() always returns false, where > it returned it true under 4.8. Is this also expected?
A fix is in the pipe for this, implementing QGLPixelBuffer in terms of QOpenGLFramebufferObject: https://codereview.qt-project.org/#change,34833 -- Samuel _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
