On Wed, Sep 12, 2012 at 07:10:52AM +0000, [email protected] wrote: > > On Sep 12, 2012, at 12:27 AM, ext André Pönitz > <[email protected]> wrote: > > > On Tue, Sep 11, 2012 at 10:34:50PM +0100, Sean Harmer wrote: > >> On 11/09/2012 13:34, Thiago Macieira wrote: > >>> I propose we revert it. > >> I propose we (I) fix the affected classes in QtMultimedia > >> and Qt3D. I'm away on business this week but I will make a > >> start asap. > > > > I believe I mentioned that before. Anyway: > > > > I think there are (medium term) only two acceptable solutions, > > none of them perfect: > > (a) keep everything as it is (or, rather, "was") > > (b) have fully functional real/double "verticals" > > (c) Turn qreal into a double everywhere
Not sure this would be acceptable to everyone, but it would be fine with me _personally_. The case I absolutely want to avoid is turning anything that was a double into single precision as this can render existing applications useless. Andre' _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
