On Wednesday 27 June 2012 16:30:50 marius.storm-ol...@nokia.com wrote: > On 25/06/2012 13:44, ext Girish Ramakrishnan wrote: > > Future plans > > - Desktop OpenGL 3+ support, ES 3 support > > We've just added ANGLE support in Qt (-angle <dir>), to enable DirectX > usage instead of OpenGL ES 2 on Windows, due to many buggy drivers.
You mean for embedded flavours of Windows right? OpenGL 3+ works fine on desktop windows - although getting hold of a Core Profile context on Windows via Qt was broken last time I tried it (but that was some months ago). > How will this effort affect this usage? The same way it will affect those platforms that only support OpenGL ES2 I guess - they just won't use the new features/capabilities. > Will we actively contribute to the ANGLE project, to ensure it's usable > when we extend our use of OpenGL? > > It would be bad for end users if they rely on ANGLE and we change the > OpenGL backend to use functionality not covered by ANGLE in the next > version, making migration to the next version of Qt impossible. > > What is the timeline for OpenGL 3+ support, and when is OpenGL ES 3 > scheduled for release? It is possible to use OpenGL 3 (or even 4) on the desktop right now just that Qt does not yet wrap the new features. OpenGL ES 3 is scheduled for release "soon" which translates to probably sometime this year. It is supposed to reduce the delta between desktop OpenGL and OpenGL ES. Cheers, Sean -- Dr Sean Harmer | sean.har...@kdab.com | Senior Software Engineer Klarälvdalens Datakonsult AB, a KDAB Group company Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322) KDAB - Qt Experts - Platform-independent software solutions _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development