+1 This guy looks very stupid to me, but someone else must approve.
>________________________________
> From: d3fault <[email protected]>
>To: "[email protected]" <[email protected]>
>Sent: Sunday, June 24, 2012 9:22 PM
>Subject: [Development] So I've made a QWidgets2 design/prototype... BUT...
>
>
>Apparently I'm smarter than everyone at Nokia. I managed to make a "modern,
>fluid" GUI API using the QSG* classes without incurring the additional costs
>of: JIT Parsing of .qml files, a JavaScript Interpreter, and a Virtual
>Machine. I also did it without using declarative, something claimed by many to
>be impossible.
>It's a C++ API, and I only have a few basic elements created so far: Buttons,
>Labels, Text Fields, Layout Boxes... planning on doing Radios and Checkboxes
>next.
>They look very ugly at the moment, but that doesn't matter. With a bit of TLC,
>they can look identical to QWidgets1... use styling, etc.
>
>Now onto the BUT,
>I can't find a reason to contribute it to the Qt Project.
>
>A wise man once wrote a chapter in a book on advice about "asking the right
>question".
>So my question became: What is Qt?
>IMO:
>Qt is a powerful cross-platform C++ framework.
>A framework consists of 2 core parts:
>1) The GUI API
>2) The Utility Libraries
>
>Going by that definition, it is my opinion (and nothing more) that Nokia has
>taken the Qt Project off track from the "Qt Way" (as the founders intended)
>with their QML experiment.
>They paid a pretty penny acquiring Qt, so they have every right to do so.
>
>The thing is, "The GUI API" is a __CORE__ piece of functionality to thr
>framework.
>Which brings me to my next question:
>Why should I do Nokia's work (rather, what I think should be their work) for
>them?
>Sure, they offloaded Qt Commercial to Digia... but that's besides the point.
>The fact remains that Qt is a valuable product, and I am sitting on a [very
>unfinished] core piece of functionality. I am convinced that my functionality
>has value, so why would I contribute/GIVE it to the Qt Project and let
>Nokia/Digia profit from my work?
>This is what I meant when I said "The Qt Project is, in this very moment, in
>the worst state it could possibly be in". Add to that Nokia's cutting back of
>the Qt division's resources (something yet to even be officially addressed
>(poor communication = yet another reason)) and Microsoft's predicted
>acquisition of Nokia (whether they do or not is irrelevant. Nokia depends on
>Microsoft for survival right now which means Microsoft has the upper hand and
>can pressure Nokia into cutting back Qt resources even further) and you'll
>start to understand why I made the statement.
>The code base is not in a bad condition... it's the contributing model
>surrounding it that's unhealthy.
>Sure, I could contribute QWidgets2 as an add-on... but remember the bit about
>it being CORE functionality? Core functionality does not belong in an add-on.
>Which brings me to this thing I keep mentioning (which triggers accusations of
>trolling): a fork.
>Don't get me wrong, the Qt Project requires a large amount of active
>contributors/maintainers to stay alive...
>... but does it reall require that many to maintain a fork? You could just
>pull every change from the upstream/Qt Project... rename it (scripted)...
>apply your changes... and release/sell. The selling would just be commercial
>support (can't re-license Qt like Digia/Nokia can)... but at least the
>commercial support would be going to the contributors... not the corporation
>taking the project in the wrong direction.
>That being said, I don't want to fork. I'm too lazy AND I dont want to split
>the community. The point I'm trying to put in everyone's faces, however, is
>this: The current contributing model surrounding the Qt Project is unhealthy.
>It makes people want to fork. Sure, I'm too lazy... but what about the next
>guy? I want Qt to be all it can be (lol Army). This means that the issue needs
>to be dealt with if we want Qt to thrive. You do want Qt to thrive, don't you?
>We need to keep the community together in order for that to happen.
>d3fault
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