On segunda-feira, 20 de fevereiro de 2012 18.36.50, Marc Mutz wrote: > Please look at the numbers that Boudewijn posted in the footnote (in the > mail that you replied to) and realise that you need to keep qreal/QFooF in > deprecated peace. I, too, know of too much customer code that'd break > otherwise. > > I actually love Christoph's QRect{D,S} idea. Just template the > implementation (and make QRectX a typedef, don't inherit!!) on the FP type > and you can even throw in QRectL into the mix.
Maybe this then: #if QT_DEPRECATED_SINCE(5,0) # if defined(QT_NO_FPU) || defined(QT_ARCH_ARM) || defined(QT_ARCH_WINDOWSCE) typedef float qreal_t; # else typedef double qreal_t; # endif Q_DECL_DEPRECATED qreal_t qreal; #endif template<typename T> class QBasicRect { ... }; typedef QBasicRect<float> QRectS; typedef QBasicRect<double> QRectD; class QRect : public QRect<int> { /* constructors */ }; #if QT_DEPRECATED_SINCE(5, 0) Q_DECL_DEPRECATED class QRectF : public QRect<qreal_t> { /* constructors */ }; #endif I personally don't like the name QBasicRect but QRect is taken already. QRectangle would help here, but not for QPoint or QSize. Also, the S and D suffixes are weird. PS: bonus points for whoever guesses why I introduced qreal_t. -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center Intel Sweden AB - Registration Number: 556189-6027 Knarrarnäsgatan 15, 164 40 Kista, Stockholm, Sweden
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