On Thu, Aug 16, 2012 at 16:05:35 +0200,
  Petr Machata <[email protected]> wrote:

So if you had to put in any hacks to have your script detect
Boost.Thread, or to link one of the binaries, it should shortly be
possible to remove them.

Thanks for this update.

I had one case where upstream had already addressed the issue but was still pondering how I wanted to handle this in another case. Just being able to rebuild will be nice.
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