Matthew Garrett wrote:
> There's no way to get any feedback from the gameport driver as to (a)
> whether there's anything plugged in, or (b) what is plugged in. We could
> have the gameport driver automatically pull in analog but that'd
> probably break people doing midi or using some more specialised input
> device. It's a hard problem that only impacts a pretty tiny set of
> people, so it's prioritised somewhere below the hard problems that
> impact a pretty large set of people.
An Arch Linux user once pointed out to me that Arch (at the time) probed for
analog joysticks using this udev rule:
SUBSYSTEM=="pnp", ENV{MODALIAS}!="?*", ATTRS{id}=="PNPb02f",
RUN+="/lib/udev/load-modules.sh analog"
(They have since dropped that rule in their trunk.) I don't know whether it
makes any sense though. I presume this is just testing for the presence of a
gameport without caring about what is connected, right?
Kevin Kofler
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