On Thu, Aug 19, 2021 at 10:13 AM Luya Tshimbalanga
<[email protected]> wrote:
> Failure occurred at that line:
>
> In file included from 
> /builddir/build/BUILD/OpenShadingLanguage-Release-1.12.1.0-dev/src/liboslexec/oslexec_pvt.h:50,
>                  from 
> /builddir/build/BUILD/OpenShadingLanguage-Release-1.12.1.0-dev/src/liboslexec/oslexec.cpp:12:
> /builddir/build/BUILD/OpenShadingLanguage-Release-1.12.1.0-dev/src/include/OSL/mask.h:7:10:
>  fatal error: immintrin.h: No such file or directory
>     7 | #include <immintrin.h>
>
>
> Possibly a compiler bug.

immintrin.h is an x86-specific header.  It has intrinsics for various
CPU instruction sets (SSE*, AVX*, etc.).  It is correct for it to be
"missing" on non-x86 architectures.
-- 
Jerry James
http://www.jamezone.org/
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