On Tue, Dec 17, 2019 at 12:23 AM John M. Harris Jr <[email protected]> wrote:
> > We have 2 release-blocking media, so the total time is somewhere between > > 2-3 hours (likely closer to 2 hours, because netinst installation is way > > faster due to downloading packages from the net instead of copying them > > from the disc). That's not the main problem, though. The main problem is > > that during that time, one or two of our test machines in our office is > > fully occupied with spinning the discs, and we can't use it for anything > > else. That means all other bare-metal testing needs to wait. As Adam > > already pointed out, sometimes we need to check the final candidate > > composes in a single day, i.e. in the standard 8 working hours (and yes, > we > > often work overtime in these cases). Blocking half of our bare-metal > office > > test machines for 2 hours out of 8 is not a small deal. > > Do you need more test hardware? Honestly, that's what this sounds like. > Not really. Our office cubicle is unfortunately not inflatable. We have 2-3 dedicated bare-metal test machines available during the test cycle, and we can't really fit any more. > > > It's simple to say "no user interaction is required", but that's not > > completely true either. If you want to do the QA job properly, you need > to > > have an eye on the media consistency check, because we've had issues in > the > > past where it timed out and either considered it a pass or fail (both are > > incorrect). So you can't simply walk away and come back and consider it > OK > > when it reached the installer, you really need to watch the progress in > > certain critical points. Once the UI is ready, it is much slower than > when > > booting from USB. So you often spend 10, 20 seconds staring at the screen > > until it decides to do something. > > Is that due to the hardware under test, or is it a result of scratched > media? > Due to the fact that optical media are just glacially slow. I don't know if you have ever tried Workstation Live from a fast USB3 media, but the difference is night and day.
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