On 12/17/2017 12:58 UTC, Richard Shaw wrote:
Ok, so I built the latest version of hedgewars (0.9.23) and submitted an update
and quickly found out that when the game exits (hwengine, not the hedgewars
binary) it get's a segmentation fault.
http://hedgewars.org/node/6879?page=0
https://github.com/NVIDIA/libglvnd/issues/141
https://pastebin.com/LCDQpB5d
https://pastebin.com/i5iXUBZX
SIGSEGV is a bad memory reference, but none of those URLs gives any info
about the memory reference itself: the address, the size, Read/Write/Execute,
the program counter value, the contents of the instruction stream.
The pastebin info is useful after that, but knowing the SIGSEGV info comes
first.
The minimum info for a SIGSEGV report is:
(gdb) thread <N> # focus on the faulting thread
(gdb) info reg # display all machine registers
(gdb) x/5i $pc # the faulting and following instructions
(gdb) x/12i $pc-0x20 # probable previous instructions (heuristic for
x86*)
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