+1 value approach (via some implementation from this thread)

I think I like this.

In all BAD cases, it's the user who shot themselves in the foot by using
std::move unsafely.  I expect this behavior is the same behavior as for any
other object.  And if we're ever able to get rid of the Cache/CacheImpl
circular dependency then we can add a copy constructor.

I also like the idea of passing in a CacheConfig.  My concern though is
that it's piling on another big change.

Thanks,
David

On Sun, Sep 17, 2017 at 12:02 AM, Jacob Barrett <jbarr...@pivotal.io> wrote:

> Ok, one more idea.
> https://gist.github.com/pivotal-jbarrett/beed5f70c1f3a238cef94832b13dab7a
>
> The biggest issue with the value model is that we have been using a factory
> to build the Cache object. We really don't need one and if we get rid of it
> things look much better. They aren't perfect since we still need the back
> pointer from the impl to the cache for later use. If we didn't need that
> then we could allow copy construction. As it stands right now this version
> allows value, shared_prt, unique_ptr, etc. without any real overhead or RVO
> issues.
>
> The big change is that, rather than have a factory that we set a bunch of
> values on and then ask it to create the Cache, we create a CacheConfig
> object and pass that in to the Cache's constructor. Cache passes it to
> CacheImpl and CacheImpl sets itself up based on the config. If you look at
> what the current factory model does it isn't that different. For clarity I
> added an XmlCacheConfig object to that builds up the CacheConfig via Xml.
> You could imagine a YamlCacheConfig object *shiver*. The point is we don't
> care as long as we get a CacheConfig with all the things we support at
> "init" time.
>
> I know it is a more radical change but I feel it is more C++ and more
> testable than the factory model. I also like that it solves some of the
> issues with the value model we were looking at.
>
> -Jake
>
> On Thu, Sep 14, 2017 at 5:16 PM Jacob Barrett <jbarr...@pivotal.io> wrote:
>
> > Y'all here is an attempt to get the best of both worlds.
> > https://gist.github.com/pivotal-jbarrett/52ba9ec5de0b494368d1c5282ef188
> ef
> >
> > I thought I would try posting to Gist but so far not impressed, sorry.
> >
> > The Gist of it is that we can overcome the thirdpary or transient
> > reference back to the public Cache instance by keeping a reference to it
> in
> > the implementation instance and updating it whenever the move constructor
> > is called.
> >
> > The downside is if your run this test it doesn't show RVO kicking in on
> > the second test where we move the value into a shared pointer. There are
> a
> > couple of pitfalls you can stumble into as well by trying to used the
> > previous instance to access the cache after the move operation, as
> > illustrated by the "BAD" commented lines.
> >
> > The upside is the choices this gives the use for ownership of their
> > factory constructed Cache instance. They can keep it a value or move it
> to
> > unique or shared pointer.
> >
> > Overhead wise I think we better off in value as long as there are no
> > moves, rare I would thing, but the moves are pretty cheap at the point
> > since we only maintain a unique_ptr. After moving into a shared_ptr it
> acts
> > identical to the shared_ptr model proposed earlier.
> >
> > -Jake
> >
> >
> > On Thu, Sep 14, 2017 at 3:36 PM Michael Martell <mmart...@pivotal.io>
> > wrote:
> >
> >> Late to this party.
> >>
> >> Confession 1: I had to look up both RVO and copy-elision.
> >> Confession 2: I don't like using pointers at all. I used to, but I've
> >> evolved to just use C# and Java :)
> >>
> >> Without investing a lot more time, I don't have strong feelings about
> raw
> >> vs shared pointers. My only question is: Can we return ptr to abstract
> >> class everywhere we return objects? Just thinking of mocking, which
> always
> >> wants to mock interfaces.
> >>
> >> On Thu, Sep 14, 2017 at 2:25 PM, Michael William Dodge <
> mdo...@pivotal.io
> >> >
> >> wrote:
> >>
> >> > +0 shared pointer
> >> >
> >> > > On 14 Sep, 2017, at 14:09, Ernest Burghardt <eburgha...@pivotal.io>
> >> > wrote:
> >> > >
> >> > > Calling a vote for:
> >> > >
> >> > > - Raw pointer
> >> > > - shard pointer
> >> > >
> >> > > +1 raw Pointer, I had to look up RVO and am new to std::move(s)
> >> > >
> >> > > On Thu, Sep 14, 2017 at 3:02 PM, Michael William Dodge <
> >> > mdo...@pivotal.io>
> >> > > wrote:
> >> > >
> >> > >> I generally dig reference-counted pointers for avoiding lifetime
> >> issues
> >> > >> with objects allocated off the heap but I can live with bare
> >> pointers,
> >> > too.
> >> > >>
> >> > >> Sarge
> >> > >>
> >> > >>> On 13 Sep, 2017, at 16:25, Mark Hanson <mhan...@pivotal.io>
> wrote:
> >> > >>>
> >> > >>> Hi All,
> >> > >>>
> >> > >>> I favor the “pointer" approach that is identified in the code
> >> sample.
> >> > >> There is greater clarity and less bytes seemingly created and
> >> written.
> >> > We
> >> > >> do sacrifice the potential ease of using an object, but in all, I
> >> think
> >> > the
> >> > >> way our code is structured. It is not conducive to do a value
> >> approach,
> >> > >> from an efficiency standpoint,  because of our use of the pimpl
> >> model.
> >> > >>>
> >> > >>> Thanks,
> >> > >>> Mark
> >> > >>>
> >> > >>>> On Sep 12, 2017, at 11:09 AM, Jacob Barrett <jbarr...@pivotal.io
> >
> >> > >> wrote:
> >> > >>>>
> >> > >>>> My biggest concern with this model is that access to the public
> >> Cache
> >> > >>>> object from other public objects results in additional
> allocations
> >> of
> >> > a
> >> > >>>> Cache value. Think about when we are inside a Serializable object
> >> and
> >> > we
> >> > >>>> access the Cache from DataOutput.
> >> > >>>>
> >> > >>>> As value:
> >> > >>>> Serializable* MyClass::fromData(DataInput& dataInput) {
> >> > >>>> auto cache = dataOutput.getCache();
> >> > >>>> ...
> >> > >>>> }
> >> > >>>> In this the value of cache will RVO the allocation of Cache in
> the
> >> > >> getCache
> >> > >>>> call into the stack of this method, great. The problem is that
> >> Cache
> >> > >> must
> >> > >>>> contain a std::shared_ptr<CacheImpl> which means that each
> >> allocation
> >> > >> is 8
> >> > >>>> bytes (pointer to control block and pointer to CacheImpl) as well
> >> as
> >> > >> having
> >> > >>>> to increment the strong counter in the control block. On
> >> exit/descope,
> >> > >> the
> >> > >>>> Cache will have to decrement the control block as well.
> >> > >>>>
> >> > >>>> Using current shared_ptr pimple model:
> >> > >>>> Serializable* MyClass::fromData(DataInput& dataInput) {
> >> > >>>> auto& cache = dataOutput.getCache();
> >> > >>>> ...
> >> > >>>> }
> >> > >>>> We only suffer the ref allocation of 4 bytes and no ref count.
> >> Since
> >> > >> this
> >> > >>>> function call can't survive past the lifespan of Cache/CacheImpl
> >> they
> >> > >> don't
> >> > >>>> need to have shared_ptr and refcounting.
> >> > >>>>
> >> > >>>> Given that this method could be called numerous times is the
> >> overhead
> >> > of
> >> > >>>> the value version going to be a significant performance issue?
> >> > >>>>
> >> > >>>> I worry that moves and RVO is just beyond most developers. Heck I
> >> > didn't
> >> > >>>> know anything about it until we started exploring it.
> >> > >>>>
> >> > >>>>
> >> > >>>>
> >> > >>>> -Jake
> >> > >>>>
> >> > >>>>
> >> > >>>> On Tue, Sep 12, 2017 at 8:06 AM David Kimura <dkim...@pivotal.io
> >
> >> > >> wrote:
> >> > >>>>
> >> > >>>>> Follow up of attached discussion after more investigation.  I
> >> created
> >> > >> an
> >> > >>>>> example of returning Cache as shared pointer versus raw value:
> >> > >>>>>
> >> > >>>>>  https://github.com/dgkimura/geode-native-sandbox
> >> > >>>>>
> >> > >>>>> I still like returning by value as it lets the user do what they
> >> want
> >> > >> with
> >> > >>>>> their object.
> >> > >>>>>
> >> > >>>>>  // Here user creates object on their stack.
> >> > >>>>>  auto c = CacheFactory::createFactory().create();
> >> > >>>>>
> >> > >>>>>  // Here user creates smart pointer in their heap.
> >> > >>>>>  auto cptr =
> >> > >>>>> std::make_shared<Cache>(CacheFactory::createFactory().
> create());
> >> > >>>>>
> >> > >>>>> Difficulty of implementing this is high due to circular
> >> dependencies
> >> > of
> >> > >>>>> Cache/CacheImpl as well as objects hanging off CacheImpl that
> >> return
> >> > >>>>> Cache.  We must be extra careful when dealing with move/copy
> >> > semantics
> >> > >> of
> >> > >>>>> Cache/CacheImpl.
> >> > >>>>>
> >> > >>>>> Alternative, is to keep as is and only permit heap allocations
> >> from
> >> > >>>>> factory using shared pointers.
> >> > >>>>>
> >> > >>>>> Thanks,
> >> > >>>>> David
> >> > >>>>>
> >> > >>>
> >> > >>
> >> > >>
> >> >
> >> >
> >>
> >
>

Reply via email to