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https://issues.apache.org/jira/browse/GEODE-2745?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=15964942#comment-15964942
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ASF GitHub Bot commented on GEODE-2745:
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GitHub user ladyVader opened a pull request:
https://github.com/apache/geode/pull/448
GEODE-2745: WaitUntilBucketRegionQueueFlushedCallable gets BucketRegi…
GEODE-2745: waitUntilFlushed method waits longer than it should
- Added getter in BucketRegionQueue for latestQueuedKey
- WaitUntilBucketRegionQueueFlushedCallable constructor now gets/maintains
the BucketRegionQueue.latestQueuedKey
You can merge this pull request into a Git repository by running:
$ git pull https://github.com/apache/geode feature/GEODE-2745
Alternatively you can review and apply these changes as the patch at:
https://github.com/apache/geode/pull/448.patch
To close this pull request, make a commit to your master/trunk branch
with (at least) the following in the commit message:
This closes #448
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commit ba3b28adc48884bb5d697d307a28f4831f5d9301
Author: Lynn Hughes-Godfrey <[email protected]>
Date: 2017-04-07T18:57:16Z
GEODE-2745: WaitUntilBucketRegionQueueFlushedCallable gets
BucketRegionQueue.latestQueuedKey in constructor vs. setting when callable
invoked.
- Added getter in BucketRegionQueue for latestQueuedKey
- WaitUntilBucketRegionQueueFlushedCallable constructor now gets/maintains
the BucketRegionQueue.latestQueuedKey
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> The AsyncEventQueueImpl waitUntilFlushed method waits longer than it should
> for events to be flushed
> ----------------------------------------------------------------------------------------------------
>
> Key: GEODE-2745
> URL: https://issues.apache.org/jira/browse/GEODE-2745
> Project: Geode
> Issue Type: Bug
> Components: wan
> Reporter: Barry Oglesby
>
> With the changes to waitUntilFlushed to process 10 buckets at a time, if
> events are happening while waitUntilFlushed is in progress, then all the
> buckets after the first 10 will have processed more than it should before
> returning.
> If the update rate is causing the queue to always contain 113000 events, and
> the events are spread evenly across the buckets, each bucket will have 1000
> events to wait for. The first 10 buckets will wait for their 1000 events.
> When those have been processed, the next 10 buckets will wait for their 1000
> events starting from that point, but they've already processed 1000 events.
> So, these buckets will actually wait for 2000 events to be processed before
> returning. This pattern continues until all the buckets are done.
> The WaitUntilBucketRegionQueueFlushedCallable needs to track not only the
> BucketRegionQueue but also the latestQueuedKey.
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