> From: Scott Mitchell <[email protected]> > > Optimize __rte_raw_cksum() by processing data in larger unrolled loops > instead of iterating word-by-word. The new implementation processes > 64-byte blocks (32 x uint16_t) in the hot path, followed by smaller > 32/16/8/4/2-byte chunks.
Good idea processing in 64-byte blocks! I wonder if there would be further gain by 64-byte aligning the 64-byte chunks, so the compiler can use vector instructions for summing the 32 2-byte words of each 64-byte chunk. This would require a 3-step algorithm: 1. Process the first 0..63 bytes preceding the first 64-byte aligned address. (These bytes are unaligned; nothing new here.) 2. Process 64-byte chunks, if any. These are now 64-byte aligned, and you should ensure that the compiler knows it. 3. Process the last 32/16/8/4/2/1-byte chunks. These are now aligned, which eliminates the need for unaligned_uint16_t in this step. Specifically, the 32-byte chunk will be 64-byte aligned, allowing the compiler to use vector instructions. The 16-byte chunk will be 32-byte aligned. Etc. <random idea> Step 1 may be performed in reverse order of step 3, i.e. process in chunks of 1/2/4/8/16/32 bytes (using the lowest bits of the address as condition) - which will cause the alignment to increase accordingly. </random idea> <feature creep> Checking the alignment at runtime has a non-zero cost, so a an alternative (simpler) code path might be beneficial for small lengths (when the alignment is unknown at runtime). </feature creep> > > Uses uint64_t accumulator to reduce carry propagation overhead You return (uint32_t)sum64 at the end, so why replace the existing 32-bit "sum" with a 64-bit "sum64" accumulator? > and > leverages unaligned_uint16_t for safe unaligned access on all > platforms. > > Performance results from cksum_perf_autotest (TSC cycles/byte): > Block size Before After Improvement > 100 0.40-0.64 0.13-0.14 ~3-4x > 1500 0.49-0.51 0.10-0.11 ~4-5x > 9000 0.48-0.51 0.11-0.12 ~4x > > Signed-off-by: Scott Mitchell <[email protected]>

