Hi Devs! 

My name is Michael Brodeur and I am interested in learning more about the 
rendering back-ends for Servo? In particular, I wanted to learn more about the 
architecture for handling 3D graphics. 

I've written a 3D software renderer that relies upon OpenMP for scaling 
purposes, but want to rewrite it in Rust and see if I could plug it into Servo 
somewhere to handle any WebGL calls. Where would I begin looking inside of the 
codebase in order to accomplish this? 

Please let me know! Thank you for your help. 


Best, 

Michael 
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