Hello,

I have talked with my professor about my bachelor degree. The complexity
should be that of the 2001 GSoC project Tilt made by Victor Porof,
http://blog.mozilla.com/tilt

One of my professor student. I am interested in any project that could help
servo project. And to help me advance as an software developer.

Thanks.

P. S. Sorry for delay. Exams.

2016-01-11 20:44 GMT+02:00 Bobby Holley <bobbyhol...@gmail.com>:

> At least in Gecko, the media stack is somewhat intertwined. I know we were
> planning on lifting at least the media playback pieces from Gecko into
> Servo, so it's worth considering the implications there.
>
> I've also heard it suggested several times that Gecko might be interested
> in building a WebAudio implementation in Rust. So it seems like there's
> some collaboration potential there, but only if we think it through and
> align resources.
>
> All in all, I think it's probably not suitable for a student project.
>
> On Sun, Jan 10, 2016 at 1:45 PM, Ms2ger <ms2...@gmail.com> wrote:
>
> > -----BEGIN PGP SIGNED MESSAGE-----
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> > On 01/10/2016 09:48 PM, Robert O'Callahan wrote:
> > > On Mon, Jan 11, 2016 at 7:04 AM, Nicolas Silva
> > > <nical.si...@gmail.com> wrote:
> > >
> > >> Anyone interested in implementing WebAudio and/or WebRTC (in
> > >> Gecko there's some overlap in the underlying infrastructure)
> > >> should first spend some time discussing the architecture with
> > >> Paul Adenot (look for padenot on irc). Having a competitive or
> > >> even just decent WebAudio implementation is more complex than it
> > >> looks, and Gecko's implementation had to go through massive
> > >> rewrites before it got to a satisfying place. According to Paul
> > >> it's not the kind of architecture one gets right the first time
> > >> without some serious experience in audio engines. That said, it
> > >> would be great to have a WebAudio implementation in rust, and I
> > >> am sure the rust gamedev community would be thrilled to have
> > >> something like this!
> > >>
> > >
> > > Right.
> > >
> > > You'd really want to study the architecture of Gecko's
> > > implementation and understand why it is the way it is before
> > > attempting this. You'd also want to understand the architectural
> > > changes we're still planning to make. Paul and I can help with
> > > this.
> > >
> > > In Gecko MediaStreams and WebAudio are integrated into a single
> > > real-time media graph (well, multiple graphs, one per logical
> > > output channel), which has advantages but means you're designing
> > > more than just WebAudio.
> > >
> > > If we did have a good WebAudio implementation in Servo it's one
> > > piece I could imagine sharing with Gecko. But it's a lot of work to
> > > get to parity.
> > >
> >
> > FWIW, the issue (<https://github.com/servo/servo/issues/6710>) already
> > says suggests talking to Paul and you, from the last time this was
> > discussed.
> >
> > HTH
> > Ms2ger
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