We should experiment with parallel software rendering. Using skia on many cores might be faster than using D2D in practice, for example. Andreas
> On Nov 12, 2014, at 12:02 PM, Jack Moffitt <j...@metajack.im> wrote: > >> Incidentally, I see no reason to move away from Azure, given how nice >> Direct2D is on Windows. > > Chrome uses Skia on windows right? So this apparently isn't a big > enough win for them to justify a wrapper. I'm guessing they use ANGLES > there. I think the assumption in the room was that we could > conceivably do what they are doing. > > There is perhaps performance overhead in using Azure and performance > overhead in using ANGLES. Those numbers would have to factor into the > decision, and I don't think we know what they are beyond Azure being > acceptable for Gecko. > >> Nor do I think that it realistically makes sense to >> write our own rasterizer, given that we have no reason to believe that we'll >> do better than Direct2D/Skia-GL > > Several people appear to disagree with this, including Nicolas Silva > later in this thread: "To be honest I think that there is a lot of > potential for improvement over what most browsers do today when it > comes to rasterization." In fact, I'd say the only reason this is > coming up for discussion is that people have reason to believe this > could be a net win somehow. > > I'd like to set up some kind of follow up discussion on this topic > with a more complete participant list while we're all in Portland. > > jack. > _______________________________________________ > dev-servo mailing list > dev-servo@lists.mozilla.org > https://lists.mozilla.org/listinfo/dev-servo _______________________________________________ dev-servo mailing list dev-servo@lists.mozilla.org https://lists.mozilla.org/listinfo/dev-servo