We should experiment with parallel software rendering. Using skia on many cores 
might be faster than using D2D in practice, for example. Andreas

> On Nov 12, 2014, at 12:02 PM, Jack Moffitt <j...@metajack.im> wrote:
> 
>> Incidentally, I see no reason to move away from Azure, given how nice
>> Direct2D is on Windows.
> 
> Chrome uses Skia on windows right? So this apparently isn't a big
> enough win for them to justify a wrapper. I'm guessing they use ANGLES
> there. I think the assumption in the room was that we could
> conceivably do what they are doing.
> 
> There is perhaps performance overhead in using Azure and performance
> overhead in using ANGLES. Those numbers would have to factor into the
> decision, and I don't think we know what they are beyond Azure being
> acceptable for Gecko.
> 
>> Nor do I think that it realistically makes sense to
>> write our own rasterizer, given that we have no reason to believe that we'll
>> do better than Direct2D/Skia-GL
> 
> Several people appear to disagree with this, including Nicolas Silva
> later in this thread: "To be honest I think that there is a lot of
> potential for improvement over what most browsers do today when it
> comes to rasterization." In fact, I'd say the only reason this is
> coming up for discussion is that people have reason to believe this
> could be a net win somehow.
> 
> I'd like to set up some kind of follow up discussion on this topic
> with a more complete participant list while we're all in Portland.
> 
> jack.
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